Showing posts with label Tony Yates. Show all posts
Showing posts with label Tony Yates. Show all posts

Thursday, 10 April 2014

Combat 3000

As much as I was fighting shy the previous post then this one is a much more cherished task.
Of all the games that I played before leaving school, this, a sci-fi skirmish set in the distant future, was the one that really fired me up...

Written by Halliwell and Priestly in 1979, it flung gamers into a universe of possibilities some of which were trailed on the inside as including...

"Command a squad of Star troopers, blast your way into the Galaxies richest banks and out of the strongest and most infamous jails. Boldly go where no man had probably gone before, swap insults with exotic aliens, then swap blows with insulted aliens..."

Front cover by Tony Yates

Which all sound great to me as a kid raised on Dr Who, UFO, Space 1999 and just discovering The Hitch-hikers Guide to the Galaxy, Combat 3000 seemed like an ideal jumping off point for the whole universe...

Not that there was a whole universe inside the rule book, this was a TTG product and the whole thing ran to 32 pages long, with just three alien races (plus humans) for the players to get there teeth into; Trimotes, three armed apes, lifted shamelessly from Larry Niven's 'A Mote in God's eye', Maniblax, bipedal insectoids, and Zarquins, which had a more alien hive-mind thing going on, but this was enough, along with what seemed like an endless list (50+) of lasers and blasters to arm your soldiers, and loads of armour and secondary weaponry to add, the game lent itself to highly personal squads.

Once again, looking back, the rules themselves were quite complex, a percentile system with everything; (range, movement, target size and situations, types of weapon,  types of fire; aimed indirect, covering, conditions etc) adding or subtracting from the chance to hit, and then all that armour and variable weapon effects to take into account for damage, once a hit had been achieved... which lead to quite small intense games, 6 - 10 each minis a side on a 4 feet square area would take a few hours for us to get through, with each -5% for being hotly (childishly) contested, each move/shot/throw or melee vital...

Space Marine by Nick Bibby
I suppose that I shouldn't be surprised that this game played so sweetly, and that I became so enamoured with it, Halliwell went on to become THE greatest British game designer of his generation, with a list of credits that include; Warhammer Fantasy Battle, and it's highly regarded but less well supported sister game, Warhammer Fantasy Role-play, Battlecars, the most entertaining car-wars game ever, and of course the classic Space Hulk.

This was also the first game I played outside school, the time needed play meant we (Simon, Mark, a lad called Richard Purseglove and I) had to meet up on Saturdays to play at each other's houses. In fact the only time Andy Chambers ever came to my house, was to play was a game of Combat 3000, he arrived an hour or so late, mocked my rudimentary modelling skills on a future-tank I'd made, and then nuked the playing field from some cool looking space-fighter he'd scratch built.

Which cuts to the heart of what I loved about Combat 3000, and the problem with Sci-fi gaming in general. This is summed up in a quote from Ripley in the Aliens movie... present with an insumountable number of menacing monster aliens she says..."I say we take off and nuke the entire site from orbit?", in that, in the far-future whole planets can be whipped-out at the press of a button, or alien cities reduced to dust by half a dozen power-armoured Space Marines with imploding mini-nukes, so that minor conflicts can't/shouldn't exist, without some kind of narrative to drive the game forward, scifi gaming becomes a power gamers dream.



Trimote, by Nick Bibby

How much better then, not to use all those high-end future weapons (Imperial Arsenals, the standard weapon of Imperial troops, +18% to hit, +5 damage effect!) "check your blasters at the door", and duke it out with pistols and laser sabres, rather than to fight armoured combats, with roughly man-shaped future tanks... Battletech anyone?

Combat 3001 was released in 1981, this time authored by Halliwell alone, and although it did add more depth to our imaginary future worlds; gravities, vehicles, more weapon types, more Aliens, it didn't really add anything much to the gaming experience, and apart from Laserburn, British Sci-fi gaming was heading to the doldrums for half a decade or so...



Future-Cafe from the inside cover of Combat3001, reportedly showing the Asgard crowd responsible for the game
Interested in reading these veteran rule-sets?
Check them out here on my Scribd page. Combat 3000, Combat 3001

Thursday, 7 November 2013

Laserburn.

I said I was happy to have spoken to  Bryan Ansell at my first Wargames show, but that wasn't the first time I'd seen the him, oh, no, he'd been into TTG in the summer...
Tony Yates illo
So I suppose I need to write about why Bryan and TTG were linked in those days, and what happened to end this relationship.

TTG and Bryan had history going way back into the 70's, Kate had said the Bryan had first started casting miniatures in her kitchen on Acton Road in Arnold, but I am unsure whether she meant casting for Asgard, or Citadel, or why even he wasn't using his own kitchen (?!?), but hey that was the story...

Bryan had been instrumental is starting Asgard in the mid-70's, with I think at least two other people, Paul Sulley being one, and had sculpted quite a number of their early miniatures, but as always, with his eye on the main chance, he'd jumped ship in in the late 70's (78?) and started to work with Steve Jackson and Ian Livingstone at Games Workshop to start Citadel miniatures.

Bryan's Robin Hood sample piece for GW
GW had a license to to produce Ral Partha in the UK, and had been importing for the past few years. Bryan, I was told by Richard, had submitted 5 self-sculpted minis to Steve and Ian and they were keen to become involved, so Citadel was founded, and started to produce minis from a lock-up garage off High Street in Arnold.

And it was a success.
By the early 80's Citadel were operating out of Newark, Notts, and making a large range of fantasy, sci-fi and historical miniatures and growing rapidly alongside Games Workshop.

In 1980 Bryan had tried to get a sci-fi game/rule-set printed through Games Workshop, and although GW (Steve and Ian) were sold on the idea, and went on to commission Sparefarers, a rule-set based around Citadel sci-fi range, they didn't use Bryan's rules. (details here on BoardGameGeek)
Spacefarers rule book cover by Tony Ackland


Quite how put-out by this Bryan was I don't really know, but regardless, within months Bryan was back with Bob, to set up Tabletop Miniatures to print Laserburn and produce a range of  miniatures to support it...

Laserburn was 15mm based, which I think was a bit of a revolutionary step back then... All GW/Citadels miniatures were in 25mm (inc Sparefarers), and maybe Bryan switched scales as a way of mollifying his partners at GW that he wasn't competing with them... or maybe he and Bob thought 15mm was a better scale for larger sci-fi battles, or possibly the move to 15mm was a trend, economic conditions generally weren't good in the early 80's, so maybe they figured a change to a smaller scale would get people buying, and 15mms were a growing part of the fantasy/sci-fi market, Asgard also produced their own 15mm ranges.

Laserburn was published in late 1980, and was quickly followed by a large miniatures range, covering all the types of troops necessary for the game. Looking back it was quite derivative, the basic game, as Bryan says on the BGG page given above, owed a lot to Western Gunfight games and the background given, to many other current 70's sci-fi staples, the Law Offices were borrowed from 2000AD's Judge Dredd, the Imperialist were classic Heinlein Starship Troopers, and the Red Redemptionists owed more that a little to the Fremen in Dune.

Law Officer (not Judge Dredd)

Tabletop Miniatures started casting this range out of the Daybrook shop, with a machine bought from Citadel, although I think the early miniatures were both moulded and cast in Newark, with Bryan doing the sculpting duties on all the minis, including TTM's range of historical as well...

By '83 when I got to TTG, the range was going cold, Bryan had stopped sculpting and writing for Laserburn, and although he did bring 5 new miniatures when he came to the shop in July or August, these were there first to have seen the light of day for a year or so, and would be the last he did with Bob. I was told after the event that Bryan had come to sign-off with TTM, handing ownership fully to Bob (& Kate) in exchange for a royalty on all his work.

At this point, from my view of it in the back kitchen, it looked like an amicable split, TTM had served its purpose, Bryan was moving on to bigger things and TTM had inherited a lots of Citadel 'staff' to work on side projects, including Rick Priestly, Tony Yates and Tony Ackland on sculpting duties...

But this wasn't really the end of Bob and Bryan's relationship, that comes tomorrow, 30 years ago...

(Interested in reading my copy of Spacefarers, check it out here, on my Scribd page)

Tuesday, 29 October 2013

The first days work

Pathetic Stock-taker!
Right-o then, fast forward a couple of years, '81 to 83, me and my best mate Mark Weston were in and out of TTG two or three times a week, several things happened in this two year period, expansion, Laserburn, to mention two, but I'll get to these later...

In March of '83 Kate Connor asked me and Mark, if we'd like to help with the stock taking in the shop. He and I lept at the chance. I think that we did two days, Tuesday the 29th and Thursday the 31st, just before the UK Tax year-end in April..

We arrived at 9.00 and after coffee and a chat about why we were doing the count, we set to totaling up box games, and tiny tanks, Citadel minis and Davco ships, and everything else they had in what amounted to the warehouse space in the back of the place. TTG did quiet a number of rule sets and micro-games and all these had to have their components counted, books, QR, record and counter sheets...

At lunch time Kate fed us all, Mark and I, and the other chap who was working full-time in the casting room, Richard Evans, something she would continue to do whilst we worked for Her/Bob.
It didn't really strike me at the time, but it was this kind of small thing that made work feel like home, they didn't have to do it, but they did, and even in later years when we 'workers' stopped using Kate's kitchen and living room as a canteen, they continued to provide cash for us to buy food, to cook in the work's kitchen...

I don't remember what we got paid for the two days, or why we weren't in school for that matter, maybe we were on holiday or maybe school was winding down for 5th year exams, but what I do remember is finishing on the second day and being given a little handful of folding cash.

illo by Tony Yates
 On the way-out that evening, I grabbed a couple of Laserburn scenarios that I wanted, Sewerville shootout and Tarrim Towers heist, and asked Bob
"...how much?"
"Oh you can have those", the great man said...

Money and free games, just for standing around in the shop all day, looking at whatever they had...
I think I'd found something in my skill-range...
Result!

Now the only thing was to turn a couple of days casual work into a Career...