Showing posts with label Mark Weston. Show all posts
Showing posts with label Mark Weston. Show all posts

Saturday, 16 May 2015

Challenger and IT Terrain.

Odd how things coalesced, and one day can define years to come...

Occasionally in this Life in Miniature, I 'be been around successful protects, at GW late in the 80's they came thick and fast, in the 90's it was amazing to watch Magic: the Gathering grow from nothing to a world beater, but TTG's little (micro) success, stems from the summer 1983 launch of Challenger, the 1/300 scale micro-tank game set in the 'Ultra Modern' period.

Challenger, written by Bruce Rea-Taylor, and published through Table Top Games, is a simulation wargame based on the  supposed escalation of the NATO/WarPact Cold War to a point where hoards of Soviet Armoured Divisions roamed into Western Wargamerland.

Quiet if this was simulation, dystopian fiction or wish fulfilment, I can't really say, At what point would a Soviet invasion of Western Europe, have not provoked a nuclear  response, and made all these tiny tanks piles of radioactive dust? Or maybe this was after 'the bomb' and the elephant in the room was that all these little model towns, hills and road junctions were already a radio active wastelands, but still strategically important...  in either case, a certain type of British gamer started to lap it up, and Ultra Modern was a big success, in TTG terms, for the remainder of the 80's.
Within a year or so it was adopted for Nation Championship play, making it the game of choice for both Marxist teachers and Civil servants, looking to advance the cause of Communism, and camo-jacketed maths junkies, holding out for Freedom.

Over the next 10 years Challenger and all it's updates, digests, and army lists would keep TTG in a steady stream of sales that drove the tiny company forwards, and I think this period was the happiest I ever saw Bob, he liked the rules, he loved the period, and he was great chums with Bruce, a larger than life figure, who quiet clearly loved his hobby, and the (niche-sized) recognition it brought him.

Bruce's Rules (published through TTG)
No pictures of Challenger I on t'interweb, unless you know better...
Challenger
Challenger Revised Edition
Challenger II
Challenger 2000
           
Battlezones - Scenarios for the Ultra Modern Period
Corps Commander OMG (Div Scale)           
Firefight (Modern Skirmish)

Ultra Modern Army Lists and Organisation Volume 1 Challenger
Ultra Modern Army Lists & Organisation Volume 2 Challenger

Digest No. 3 - Challenger / Corps Commander
Digest 4 Ultra Modern Army Lists for Challenger II Rules
Digest 5 Ultra Modern Army Lists for Challenger II Rules  

Modern Aircraft Handbook - Aircraft Details & Weapons for Challenger II           
Revised Modern Aircraft Handbook - Aircraft Details & Weapons for Challenger II

And...
Bob used to clean up on the miniature sales for the games too, buying in Skytrex, and Heroics and Ross, tanks and vehicles, the only brands available freely in the UK, and stripping them from their packaging and reselling them at just below original price... Those camo-jacketed gamers could be seen in droves at any show TTG attended, heads down perusing lists and scraps of paper for micro armour at 33pence a pop...

On a couple of occasions both Skytrex and H&R both put a stop on selling to Bob, he just bought around through other people, before getting back into good-books with both companies, and at least once trying to buy Skytrex's range to tie our rules to their models.

Bruce died suddenly in the late 80's, from what I suspect would be described as a life-style related condition, smoking or weight related, and Bob would never be the same person after, the wind gone from his sails...

Ok then, and now for the odd coincidence, on the very same day the TTG took delivery of the first batch of Challenger rules (mid-summer '83?) Bob had a visit from a chap, whose name I never knew, who bought samples of his new companies product to 'pitch', polystyrene terrain and tiles.

2 of the first poly tiles in the world...
These things would over the next few years become almost standard items for large numbers of wargames, but as yet were an untested idea. People used to bring ideas to Bob quiet a lot, I suppose his opinion must have been valued by those wanting to get into the hobby, as the chap from Integral Terrain had done, most were given short shrift, but Bob spotted this as a winner straight away and bought whatever samples the guy had, a few packs of small, medium and large hills, and 3 or 4, two feet square, terrain boards...

I remember  Kate saying, "what fools are going to pay £6 for 2 feet of polystyrene covered in green flock?" with complete disdain... seconds before Mark and I tore into the stock to buy up whatever stock Bob had acquired minutes earlier...

And that's the way it went, gamers knew a great idea when they saw it, and TTG would sell out of Integral Terrain whenever we got new stock in, what gamers had used  previously; green baize or cloth, was cheap and easy, but looked bad, plywood tiles with Tetrion 'hard modeled' on looked good, but needed a village hall to store it in, and a team of volunteers to lift into place, sand-trays were versatile but heavy and attracted cats (!!!)... polystyrene solved a load of these problems, light, adaptable and uniform they gave a gamers a handy battlefield that could be changed to suit many games and was easy to break down and store in a small (ish) area.

So on that evening, Mark bought half a dozen T72's and M60's, which he quickly daubed with green and olive paint, and the pair of us tried, almost in vain, to get some kind of enjoyment out of the maths equation that was Challenger...

I can't say ever I did get a great deal of mirth from the game, then, or on any of the two or three occasions I've played since, but on that night, with some brand new Ultra Modern rules in hand, and some state of the art polystyrene terrain to play on, we could definitely say, the 80's started here...









Thursday, 10 April 2014

Combat 3000

As much as I was fighting shy the previous post then this one is a much more cherished task.
Of all the games that I played before leaving school, this, a sci-fi skirmish set in the distant future, was the one that really fired me up...

Written by Halliwell and Priestly in 1979, it flung gamers into a universe of possibilities some of which were trailed on the inside as including...

"Command a squad of Star troopers, blast your way into the Galaxies richest banks and out of the strongest and most infamous jails. Boldly go where no man had probably gone before, swap insults with exotic aliens, then swap blows with insulted aliens..."

Front cover by Tony Yates

Which all sound great to me as a kid raised on Dr Who, UFO, Space 1999 and just discovering The Hitch-hikers Guide to the Galaxy, Combat 3000 seemed like an ideal jumping off point for the whole universe...

Not that there was a whole universe inside the rule book, this was a TTG product and the whole thing ran to 32 pages long, with just three alien races (plus humans) for the players to get there teeth into; Trimotes, three armed apes, lifted shamelessly from Larry Niven's 'A Mote in God's eye', Maniblax, bipedal insectoids, and Zarquins, which had a more alien hive-mind thing going on, but this was enough, along with what seemed like an endless list (50+) of lasers and blasters to arm your soldiers, and loads of armour and secondary weaponry to add, the game lent itself to highly personal squads.

Once again, looking back, the rules themselves were quite complex, a percentile system with everything; (range, movement, target size and situations, types of weapon,  types of fire; aimed indirect, covering, conditions etc) adding or subtracting from the chance to hit, and then all that armour and variable weapon effects to take into account for damage, once a hit had been achieved... which lead to quite small intense games, 6 - 10 each minis a side on a 4 feet square area would take a few hours for us to get through, with each -5% for being hotly (childishly) contested, each move/shot/throw or melee vital...

Space Marine by Nick Bibby
I suppose that I shouldn't be surprised that this game played so sweetly, and that I became so enamoured with it, Halliwell went on to become THE greatest British game designer of his generation, with a list of credits that include; Warhammer Fantasy Battle, and it's highly regarded but less well supported sister game, Warhammer Fantasy Role-play, Battlecars, the most entertaining car-wars game ever, and of course the classic Space Hulk.

This was also the first game I played outside school, the time needed play meant we (Simon, Mark, a lad called Richard Purseglove and I) had to meet up on Saturdays to play at each other's houses. In fact the only time Andy Chambers ever came to my house, was to play was a game of Combat 3000, he arrived an hour or so late, mocked my rudimentary modelling skills on a future-tank I'd made, and then nuked the playing field from some cool looking space-fighter he'd scratch built.

Which cuts to the heart of what I loved about Combat 3000, and the problem with Sci-fi gaming in general. This is summed up in a quote from Ripley in the Aliens movie... present with an insumountable number of menacing monster aliens she says..."I say we take off and nuke the entire site from orbit?", in that, in the far-future whole planets can be whipped-out at the press of a button, or alien cities reduced to dust by half a dozen power-armoured Space Marines with imploding mini-nukes, so that minor conflicts can't/shouldn't exist, without some kind of narrative to drive the game forward, scifi gaming becomes a power gamers dream.



Trimote, by Nick Bibby

How much better then, not to use all those high-end future weapons (Imperial Arsenals, the standard weapon of Imperial troops, +18% to hit, +5 damage effect!) "check your blasters at the door", and duke it out with pistols and laser sabres, rather than to fight armoured combats, with roughly man-shaped future tanks... Battletech anyone?

Combat 3001 was released in 1981, this time authored by Halliwell alone, and although it did add more depth to our imaginary future worlds; gravities, vehicles, more weapon types, more Aliens, it didn't really add anything much to the gaming experience, and apart from Laserburn, British Sci-fi gaming was heading to the doldrums for half a decade or so...



Future-Cafe from the inside cover of Combat3001, reportedly showing the Asgard crowd responsible for the game
Interested in reading these veteran rule-sets?
Check them out here on my Scribd page. Combat 3000, Combat 3001

Friday, 15 November 2013

...and rise...

Citadel miniatures in 1983, must have been a fabulous place to be.

After the changes in personal at the top of Citadel/GW in the previous year left Bryan wholly in command, the year that followed would be one which shaped the miniature gaming hobby for the next two decades.

Bryan changed the way that miniatures were produced, marketed and consumed for a generation of gamers. These changes weren't instantaneous, and some like the production methods, had been  developments of what was already going on across the previous couple of years, and of course some developments were only temporary themselves and would be superseded  in a the fullness of time, but it clear to see Bryan's direction and imagination coming to the fore, in his first full year in charge.

The first noticeable move away from the sales model of the previous 4 years came in late '82, Citadel started to put out new miniatures in boxed sets. Now I don't think this was a original idea, I had seen some American companies selling in boxes (but I can for the life of me remember who? Dave?) in the early '80's, but these new Citadel boxes were the first to contain minis that were any good.

The Dwarf Kings Court


Previously minis had only been sold in singles, in plastic bags with folded cardboard headers, and if you wanted one mini, you paid for and got, one mini.
Boxing was the first attempt to drive gamers/collectors into buying more miniatures than they necessarily wanted. A box would contain 8 to 10 minis that you couldn't get in the main range, so if you wanted a specific mini the only option was to spend £3.95 on the box to get it...

Fortunately, for gamers, most of the these early boxes contained great minis, so people were only too willing to to put up with the marketing to get the best Citadel had to offer, and most of these box sets are still very fondly remembered.


The second change, visible form the outside, was the move away for a catalogs of miniatures you could buy to what came to be known as the 'C' codes.
In the early years Citadel had it range divided into Adventures, Monster and specials, with each mini having its own specific code, with-in these broad groups, which you could order separately.
The 'C' codes stopped this, minis were grouped into 40 codes which contained many different minis.

John Blanche art from the first Compendium
I don't quite know when this change took place, The Stuff of Legend gives a date as early '83, and when I got to TTG in that summer, Bob had me had me change over the figure-racks from the old codes over to the new system, the change was defiantly complete by the release of the fist Citadel Compendium in October...

In October '82, if you wanted FA-1 Fighter in Plate, you got it and noting else, in October '83 if you ordered from C01 Fighters, you got one of sixty plus variants.

Finally, the biggest thing at Citadel in 1983, was the release of Warhammer.
The first edition of the mass battle system was launched in the summer, and was an attempt to put a game behind the miniature range to guide players into buying more miniatures. The problem with D&D was a vehicle for a miniatures range was that the miniatures themselves were an unnecessary luxury. With role-playing most players wanted one or two miniatures, preferably ones that represented their Character as closely as possible, and no more... DM's would be expected to have a few more, half a dozen goblins and Orcs, an Ogre or troll, or a scenario specific monster or two, but not huge numbers.
Warhammer changed all that.
Mr Blanche again

I remember taking the first box home, and playing a scenario given in the back of one of the books.
The adventures had to cross one of three bridges, whilst a random assortment of 'baddies' tried to stop them... the heroes I think were given in the rules and the baddies were generated by an encounter table... Now, Mark and I had a fair number of minis each... I must have had 50 or 60, Mark a similar amount but within a few rounds we'd exhausted our supply, even reusing dead'uns and throwing in proxies where we didn't have an exact match for what the the random table generated, we ran out of minis...
Plus the rule system seamed retrogressive even then... saving throws! What was all that about? Mark was throwing buckets of random monsters at my five heroes, with whatever damage done 'saved' on a roll of 3-6!
Would you believe I played Warhammer on the first day it was released, and didn't play again for 5 years, I just didn't like it... but I assume lots of people did, or were looking for something new after the D&D boom waned, as it went on to be the biggest game in the UK Fantasy market in the 80's and 90's, but you needed LOTS of miniatures...

How Citadel provided all these new and different miniatures is in perhaps the most interesting thing about the growth of the company in the period, and I'll write about the radical production methods next time, but for now I hope that I've shown you how Citadel Miniatures started to dominate, firstly Games Workshop Britain's biggest game manufacturer and retailer, and secondly the UK market itself.

Wednesday, 6 November 2013

First Show.

Wargames Conventions are, I assume, as old as Wargaming as a hobby...
Wargaming by it's nature, and unlike say, model railways or model flight, needs groups of people to make it worthwhile, so where two or three are gathered together, then a 'Show' and the accompanying Trade are bound to follow.

TTG used to have  big calendar in the back room on which were displayed all the events that Bob would be attending in the year. The Season, started in late January or early February and ran through the whole year with a few weeks off in the summer, until the last week in November or first in December... There would be a show almost every weekend, and Bob would attend most of them.
At the time names like, Triples and Midland Militare were all new to me, I didn't really know what went off at these events, all I really knew was that on these Saturdays, Bob would be out of the shop on the weekend, taking half of the shop with him, and Kate and the other Robert would be left alone to hold the fort.

Once Mark and I had started work it became obvious what a large part of TTG's business Conventions were. We would spend the later part of most Show-weeks, getting the stock ready, rules and games all counted and boxed, miniature stock filled to the brim and display cabinets repaired and updated with new items... and by Friday afternoon, there would be a large pile of heavily taped brown card-board boxes stacked by the door waiting for the command from His Lordship to load-up so that he could be away that evening, or early next morning.

Balrog in constant need of fixing...
Tuesdays the reverse would happen, all the stock piled near the door would have to be counted, filled or repaired again and stacked away waiting for the same to happen over and over again... Mark whose job it had become to repair the mini display cases, would become thoroughly sick of constantly having to re-stick dragon wings, or hydra heads to the fantasy range display or tank turrets that had 'taken a knock' in transit... 

Kate had promised Mark and I that when it can to the bigger two day shows later in the year, that Bob would take us one of us with him to help, which would mean a weekend away from home.

But...
The first major show, after the small summer pause, would not require us to go very far, as the British Nationals Championship would be held on our doorstep in Nottingham.

Arena, as I'm sure the event was called, was a result of  the Sherwood Foresters (off whom more later) winning the team prize at the previous years event, and opting to host the event themselves as was the tradition at that stage...
Victoria Leisure Centre

The event itself was held at Victoria Leisure Centre on the outskirts of central Nottingham, less than a mile from the city centre, over two days on I think the 17th and 18th of September 1983. The venue was split into two main halls, with games and Trade in the sports hall and more games and the Bring & Buy in the (covered) swimming pool hall...

From what I recall, Bob had set the trade stand up on the Friday evening so that when I got there on the Saturday morning there was very little in the way of work required of me for the first hour or so until the event opened, and I had chance to wander around... 

The centre of the hall was given over to the games championship, with those grass-green 6x4's borrowed from Notts Wargames Club featuring... but around the outside were other traders like TTG. Bob introduced me to Paul and Teresa Bailey, who had the Minifigs stand, next to them were Jacobite miniatures, who had travelled from Scotland for the weekend and also in the Hall were Dixon miniatures, whose adverts I had seen in White Dwarf magazine and many others.

Also there, taking up one side of the hall were Citadel miniatures. I was very pleased to speak to Bryan Ansell for the first time, He said hello and was I Bob's 'new boy', I was wearing a hand knitted jumper with the logo on, so I guess it wasn't too big a leap for him to make,  I asked about what new minis they had along that day... and in front of the Citadel stand was a huge siege game run by The Players Guild using the new Warhammer Fantasy rules.

And outside, were the Treasure Trap, Live Role Play people, who were offering a free weekend to anyone who could defeat their Champion in hand to hand combat. Mark had about 10 goes at doing this and I think eventually they just gave him the prize for persistence...

I don't really remember much about the weekend other than I spent a long time on my feet, serving customers with minis and rules, I left Bob to serve the people wanting the tanks, planes and ships, as these were well beyond my knowledge... and I came away on the Sunday afternoon with a Jacobite 15mm English Civil War royalist army (with which I hoped to start playing Tercio when I had some painted) 

I think John Blanche won the painting competition, with an Asgard half-troll stood on the most elaborate base I'd ever seen, it had resin as a water effect at the lower levels of it and I just had to (just HAD to) touch it to prove to myself that it wasn't real water... 

I can't really remember much about the games, Ancient and Medieval using WRG 6th, Renaissance using the new edition of Tercio, Napoleonic with To The Sound of the Guns, ACW using the Newbury rules and Modern and WW2 using WRG or maybe Challenger... Who won? can't remember... Not the Foresters, or Nottingham club, I think the over all Champions were The Bun Shop a London club, so the next years event would be theirs to organize.

Monday, 4 November 2013

Nottingham Wargames Club

They'll be there tonight you know...

And not just tonight, as if I'd chosen to write this on the one night a month or for the first time in ages, when they would be there....

They are always there... well maybe not always... Christmases, and Bank Holiday Mondays,  there wouldn't be a club, but every other week, like clock-work at 6.30pm the place is open for walk in gamers and regulars alike.

Nottingham Wargame club dates back to the late 1960's, but I first started to go when I started work at TTG in the summer of '83. Bob would offer to take me and Mark, as he was virtually driving passed where we lived, to collect Richard from his mom's, to take him to the club... so keen as mustard types that we were we hitched along to see what the crack was...

The club it's self was at that time on the top floor of this building, Queens Walk Community Centre, in Nottingham's less than salubrious Meadows area... up three or four flights of stairs, which didn't help those members who were carting 25mm cavalry armies in large tool boxes, to the large room at the rear of the building, where there were plenty of trestle tables on which grass-green 6' x 4' chip-board tops were placed for the games to take place... 
Queen's Walk view of the Community centre


...and to tell you the truth, this place was probably the first place I'd seen grown men playing wargames... I think I'd seen the Callan movie at this point and was I was kind of expecting retired Brigadiers types with tweedy jackets and pip-pip attitudes, but this was all a bit different... Blokes, normal blokes, some of whom I'd seen from the shop, sitting behind units of tiny troops, measuring with expandable tape measures and either cursing their luck or looking smugly at their dice... 

I think that Mark and I just watched the first week, I don't remember playing, but in the following weeks he and I would bring Bob's old Airfix Napoleonic (of which more later) and we'd have a game or two with those...

In those days their could 20 to 30 people gaming on any one week, and of course this meant that there was a large variety of games to get involved in, there was of course WW2 with more Airfix plastics, and other periods that were new, Ancients, Medieval and Renaissance games, as well as others with metal Napoleonic and micro tank games of 'Ultra-Modern' and more WW2... Loads of stuff, and to add to the verity each of the major periods also had a choice of rule-sets to use, Wargames Research Group (WRG) and TTG had rules for all, and others would surface form Newbury or Skytrex or other independent Wargames groups... 

Players tended to like one rule-set for one period, which could reduce your choice of opponent, but usually if you fancied a game against a particular player you could find something compatible to play, or if you want to play a particular type of game there were plenty of players willing to play along...


Callan and Lonely
Now I suppose that every largeish town in the UK and every city, has its equivalent Club to NWG, London has at least 2, Birmingham and Manchester a couple, Liverpool, Leeds, Glasgow and many more, and by the very fact that they are open to new members, they act as a starting point for very many gamers, young and old, who might otherwise struggle to get into the hobby, but it is this very openness which is the downside of them. For every cool Callan or retired Brigadier, there has to be a Lonely, and this bottom end can be a bit off putting... 




But...
If you could stand the smell of 'ripe' wargamer on a hot summer evening then NWC was a great place to be, and I'd meet loads of folks to game with, many of whom like Steve Bruce, Keith Tate, Karl Tebbe (who was running a role-play group downstairs) and Steve Clark, will crop-up again in connection with my future working life, and others; Andy Revel, Andy 'Nick' Nicholson, Gary, Chris Thorn, who I still say hello to as I pass them at shows...

And after the club... off to the pub... the Queen's Hotel near the station, which is now a carpet warehouse, for a Britvic55 (well I was only 16) and a debrief of the evenings games... before Bob ran us home in the van... perfect... 

Ok, so then, for the next four years of this blog, you can take it that on any given Monday evening, I'll be there... a tool box full of soldiers, expandable tape-measure in hand, either cursing or hooting with joy, at the dice rolls in front of me... I am a Wargamer.

Strange coincidence time... Whist looking on t'web for details of Nott's Club I noticed that the name given for contact is Rees Taylor, who I think is now Chair of the club, but in '83 he was one of the two people I worked alongside in my first few days as a Caster at TTG... Its not a small world, its a Miniature world...

Next time... Casting...

Thursday, 31 October 2013

Full time.

So after two or three weeks of working on Saturdays, I knew I wanted a job at TTG.

I wrote a letter, asking if they had any vacancies, despite the fact that it would have been easier just to ask face-to-face, but that was what I'd been told in school, so that what I did, best hand-writing and everything...
Thulg, illo by Tony Ackland.


The next time I was in the shop after school, Kate said...
"I got your letter... its left me in a bit of a dilemer..."

"Why?" I wimpered, preparing myself for a big dose of rejection...

"Well" she continued, "your mate Mark asked me for the same thing yesterday as well..."

My life hung on one sentence...

"...but, I think there is something we can do..."

TTG were planning on going though a bit of an expansion, they had started a miniatures range, which was making the 15mm Laserburn minis, a few 25mm sci-fi and a small range of Dark Age 15mm's,
which they had been licensing in the USA to a company called Alliance Miniatures.

Now, it had come down the grape-vine that another US company, Heritage Miniatures, were going bust, and that Alliance in the States wanted to buy up the failed company and license them back to Tabletop for production here in the UK. Bob was already selling quite large numbers of the Heritage Napoleonics through the shop and though mail-order, so picking up on an existing range would have doubled their miniature out-put in one swoop.
So if the deal went through, Kate was sure that there would be work for both Mark and Myself, in the newly expanded Tabletop Miniatures.

As far as I remember, the deal was still to be finalized in the US, but Kate said if I could do a few days casual work, in the casting room, to see if I was up to the task, then the job would be mine when I finished school...
Casting???
Well I'd seen the machine and moulds in the back-room but I'd never done it at that time, but yes, " I can do that" as Yosser Hughes would have said, "Gizza job."

As it turned out, the deal with Heritage fell though, someone else bought the failing/failed company and their big selling Napoleonic range would remain with Skytex (the UK agent) for a while yet, but Bob, indomitable as he was, made his mind up overnight, with the aid of Alliance in the US, that TTG would start their own range of 15mm Napoleonics, using their great young sculptor Aly Morrison who was already working on a Medieval range of 15mms.

If anyone reading this has any more details about Alliance or Heritage in the early 80's I would be delighted to hear from you... I owe my Life in Miniatures almost directly to these two American companies, and I'd love to find out just exactly what went off in June or July of '83, I heard that Alliance were out bid, is this the truth? Who did pick up Heritage? What happened to them? I don't think that they are still out there... all information gratefully received...

So, short of doing a few trail days in the casting room I had a job... £35 a week for 5 days, 40 hours Tuesday to Saturday.

Wednesday, 30 October 2013

Saturday, Saturday, Saturday...

I did already have a Saturday job, in late February of '83, Mark had got me a job on Arnold Market, working for a flower seller, but in truth I hated it... fetching and carrying for a couple of '80's barrow boys, in all weathers was no fun at all, so after working on the stock take, I asked Kate if they needed a new Saturday-boy to fill in for Robert (who's second name I can remember), the lad who had done the job for the last couple of years and who was finishing his A levels and heading of to Bristol for Uni...

 
an afternoon tipple

Kate gave it a thought, I assume asked Bob, and said yes. The Saturday post was all about watching the shop whilst Kate got on with a day-to-day life, which from what I remember was sitting with her feet-up, drinking coffee, or after 2pm a barley-wine, and reading the paper... Bob, most weekends would be away at a Wargame Show (a what?), so Kate liked the idea of not sitting in the shop all day whilst he was gone.

'Watching the shop' suited me down to the ground...
Plonked on a tall stool behind the counter, I would sit and read game books, or White Dwarf, or whatever came to hand, and wait for the bell to ring to announce the entrance of a customer...
Saturday Mornings wouldn't be too busy, opening at 9, Kate would fulfill whatever mail-order she could that had arrived that morning, but mostly it was only a light trip to the post office before the last collection at 11.00am, and then a day of waiting for customers...

Trying to remember back to those early weekends, I don't think we ever took over £150, some weeks much less, which doesn't sound like a lot of money these days, but it could be quite hard work when we were selling 15mm minis for 7p (25's for 30p)... and even a big sale, a boxed game or D&D book, might only be £8 - £10, getting to £150 wasn't easy...

The thing that made it for me was the customers, mostly they were fabulous, people wanted to be enjoying themselves when they arrived at the shop, so every-time the bell went, there would be another happy Wargamer delighted to have found a little Aladdins cave of stuff...
 And OK, we did have our share of 'characters' though the place, (more of whom later), but mostly customers were bright, knowledgeable and funny, and I couldn't think of a better way to spend my time on Saturdays than fishing around in the figure cabinets for missing T72 turrets, or dusting down copies of Starship Troopers, or whatever else the customers wanted...

Not only was I doing something well with-in my skill range, I had started to enjoy it too.

Tuesday, 29 October 2013

The first days work

Pathetic Stock-taker!
Right-o then, fast forward a couple of years, '81 to 83, me and my best mate Mark Weston were in and out of TTG two or three times a week, several things happened in this two year period, expansion, Laserburn, to mention two, but I'll get to these later...

In March of '83 Kate Connor asked me and Mark, if we'd like to help with the stock taking in the shop. He and I lept at the chance. I think that we did two days, Tuesday the 29th and Thursday the 31st, just before the UK Tax year-end in April..

We arrived at 9.00 and after coffee and a chat about why we were doing the count, we set to totaling up box games, and tiny tanks, Citadel minis and Davco ships, and everything else they had in what amounted to the warehouse space in the back of the place. TTG did quiet a number of rule sets and micro-games and all these had to have their components counted, books, QR, record and counter sheets...

At lunch time Kate fed us all, Mark and I, and the other chap who was working full-time in the casting room, Richard Evans, something she would continue to do whilst we worked for Her/Bob.
It didn't really strike me at the time, but it was this kind of small thing that made work feel like home, they didn't have to do it, but they did, and even in later years when we 'workers' stopped using Kate's kitchen and living room as a canteen, they continued to provide cash for us to buy food, to cook in the work's kitchen...

I don't remember what we got paid for the two days, or why we weren't in school for that matter, maybe we were on holiday or maybe school was winding down for 5th year exams, but what I do remember is finishing on the second day and being given a little handful of folding cash.

illo by Tony Yates
 On the way-out that evening, I grabbed a couple of Laserburn scenarios that I wanted, Sewerville shootout and Tarrim Towers heist, and asked Bob
"...how much?"
"Oh you can have those", the great man said...

Money and free games, just for standing around in the shop all day, looking at whatever they had...
I think I'd found something in my skill-range...
Result!

Now the only thing was to turn a couple of days casual work into a Career...