Showing posts with label Ral Partha. Show all posts
Showing posts with label Ral Partha. Show all posts

Tuesday, 12 November 2013

The Rise...

It's hard to look back now at Citadel Miniatures and not see them as the all conquering behemoth of the miniature gaming world they were to become, but in the early 80's that one particular outcome was not certain by any means, other companies could have come to the fore or the company might not have developed in the way that it did.
So what happened between the formation of the company in early '79 and my formative year of '83 to turn the casting arm of a small games company into a dominant market leader?

Citadel's early miniatures show their roots, all those early minis are designed almost exclusively for use alongside Dungeons & Dragons. 
Character types are copied slavishly from the AD&D books, creatures from the Monster Manual, very little is original, and where it was, as was the case of the few monsters that travelled from the range over into new D&D books, we all knew what we were being sold, and for what we were supposed to be using them... D&D.

'82 catalogue
Which is a bit odd really, because it wasn't until  much later that Citadel had a full AD&D license...  
Grenadier Models had that license in the in the late 70's and early 80's in the US, but made little impact in the UK in spite of the tie-in.
Even the range that Citadel were set up to produce over here, Ral Partha, could (should) have gone on to become the dominant player here, as it was in the US, but again, even with a long standing history of being associated with D&D, it slipped into the position of also-ran.

It's possible to go a look at what Citadel produced in the first couple of years and pick out virtually every monster and character from the D&D pantheon or it's  rough equivalent, but after making everything that the D&Der needed there was a natural break on what the company might possible make next.

Obviously they looked for other markets, historical miniatures were (are) a short step away, as are minis for other game systems, and Citadel go away and try to expand all these other revenue streams as the 80's dawn... Gangsters, sci-fi, larger scale models and movie tie-ins (Star Trek) are all explored, but with little success... 
The only thing that does start to sell more miniatures, and I mean sell more than the one of each or the few that you needed for the D&D campaigns, were the Fantasy Tribes.

One of 20 variants of FTD9 Dwarf in plate-mail with sword
Fantasy Tribes, I feel, have all the hallmarks of what made Citadel great in the 80's, and would show the pattern which Bryan would try to repeat whenever he started a new project.
Firstly they were wholly original, other manufacturers may have had a dwarf or two in their range, only Citadel had 60 different models in a Tribe, secondly they were collectible, where other ranges had fixed models to buy, Tribes were, it seamed, constantly changing so that just when you thought you had them all, new variants would turn up to keep you buying, thirdly, and this was true of all the models that Bryan commissioned, they were full of character, no bland Orc with Sword in this range, these Orcs are attacking, swinging, charging, and finally, they were great models, in a way that lots of early Citadel or American imported minis weren't.

But even these stand out collections weren't for very much more than extra variety on the D&D table and I doubt that the company could have gone on from strength to strength in the way it did with just these...

Which is where a little bit of luck comes in handy...

Steve Jackson and Ian Livingston, Bryan's partners in Citadel and owners of the parent company, Game Workshop, had hit on the smart idea of copying the unique feature of also ran fantasy role play game Tunnels & Trolls, it's solo play option, and repackaging it for a younger market as Fighting Fantasy game books... They were hugely successful  creating a publishing phenomena and launching a whole line of best selling books which made their authors at least properly famous, if not quite house-hold names.

The first Fighting Fantasy book I bought
Which must have taken the pressure off Citadel/GW to perform financially, Bryan had made another halfhearted effort to start again with his Bryan Ansell Miniatures, but by late '82 with Steve and Ian moving into new spheres and Bryan looking for new directions, a deal is struck that gives Bryan control of Citadel AND Games Workshop and allows him to take both companies forward with his direction and control.

Now, the deal that I heard that was struck was that Bryan would take immediate control and pay Steve and Ian £1,000,000 in 12 months. Bryan told me at a much later date, that he didn't have the money when he took control, and had to make £1M in that first year to for-fill his part of the agreement, but fore-fill it he did, so we can assume that 1983 was a very good year for miniatures...

Next time, Lets make a million! All aboard for Boxed sets, the  first Compendium and Warhammer Fantasy Battles

Thursday, 7 November 2013

Laserburn.

I said I was happy to have spoken to  Bryan Ansell at my first Wargames show, but that wasn't the first time I'd seen the him, oh, no, he'd been into TTG in the summer...
Tony Yates illo
So I suppose I need to write about why Bryan and TTG were linked in those days, and what happened to end this relationship.

TTG and Bryan had history going way back into the 70's, Kate had said the Bryan had first started casting miniatures in her kitchen on Acton Road in Arnold, but I am unsure whether she meant casting for Asgard, or Citadel, or why even he wasn't using his own kitchen (?!?), but hey that was the story...

Bryan had been instrumental is starting Asgard in the mid-70's, with I think at least two other people, Paul Sulley being one, and had sculpted quite a number of their early miniatures, but as always, with his eye on the main chance, he'd jumped ship in in the late 70's (78?) and started to work with Steve Jackson and Ian Livingstone at Games Workshop to start Citadel miniatures.

Bryan's Robin Hood sample piece for GW
GW had a license to to produce Ral Partha in the UK, and had been importing for the past few years. Bryan, I was told by Richard, had submitted 5 self-sculpted minis to Steve and Ian and they were keen to become involved, so Citadel was founded, and started to produce minis from a lock-up garage off High Street in Arnold.

And it was a success.
By the early 80's Citadel were operating out of Newark, Notts, and making a large range of fantasy, sci-fi and historical miniatures and growing rapidly alongside Games Workshop.

In 1980 Bryan had tried to get a sci-fi game/rule-set printed through Games Workshop, and although GW (Steve and Ian) were sold on the idea, and went on to commission Sparefarers, a rule-set based around Citadel sci-fi range, they didn't use Bryan's rules. (details here on BoardGameGeek)
Spacefarers rule book cover by Tony Ackland


Quite how put-out by this Bryan was I don't really know, but regardless, within months Bryan was back with Bob, to set up Tabletop Miniatures to print Laserburn and produce a range of  miniatures to support it...

Laserburn was 15mm based, which I think was a bit of a revolutionary step back then... All GW/Citadels miniatures were in 25mm (inc Sparefarers), and maybe Bryan switched scales as a way of mollifying his partners at GW that he wasn't competing with them... or maybe he and Bob thought 15mm was a better scale for larger sci-fi battles, or possibly the move to 15mm was a trend, economic conditions generally weren't good in the early 80's, so maybe they figured a change to a smaller scale would get people buying, and 15mms were a growing part of the fantasy/sci-fi market, Asgard also produced their own 15mm ranges.

Laserburn was published in late 1980, and was quickly followed by a large miniatures range, covering all the types of troops necessary for the game. Looking back it was quite derivative, the basic game, as Bryan says on the BGG page given above, owed a lot to Western Gunfight games and the background given, to many other current 70's sci-fi staples, the Law Offices were borrowed from 2000AD's Judge Dredd, the Imperialist were classic Heinlein Starship Troopers, and the Red Redemptionists owed more that a little to the Fremen in Dune.

Law Officer (not Judge Dredd)

Tabletop Miniatures started casting this range out of the Daybrook shop, with a machine bought from Citadel, although I think the early miniatures were both moulded and cast in Newark, with Bryan doing the sculpting duties on all the minis, including TTM's range of historical as well...

By '83 when I got to TTG, the range was going cold, Bryan had stopped sculpting and writing for Laserburn, and although he did bring 5 new miniatures when he came to the shop in July or August, these were there first to have seen the light of day for a year or so, and would be the last he did with Bob. I was told after the event that Bryan had come to sign-off with TTM, handing ownership fully to Bob (& Kate) in exchange for a royalty on all his work.

At this point, from my view of it in the back kitchen, it looked like an amicable split, TTM had served its purpose, Bryan was moving on to bigger things and TTM had inherited a lots of Citadel 'staff' to work on side projects, including Rick Priestly, Tony Yates and Tony Ackland on sculpting duties...

But this wasn't really the end of Bob and Bryan's relationship, that comes tomorrow, 30 years ago...

(Interested in reading my copy of Spacefarers, check it out here, on my Scribd page)

Friday, 25 October 2013

A new shop in town...

I've always been of the opinion that Daybrook Square was the centre of the whole wide world, a fact proved to me in early '81, when a wargames shop open there, right on my doorstep, with-in a 100yrds of where I had first played with Airfix Knights and Astronauts on my Grandma's front room carpet...



Once again I think Andy Black was the bringer of the great news, he must have had to walk past it that morning to get to school and by the time D&D club started at dinner time it was pretty much old news that we had our own shop with-in walking distance...

Images stolen from Richard Scott
My first memory of going though inside was one tea-time after a dentist appointment with my mother...
ding-ding-ding, went the the door dell on entry and we were greeted by a friendly blonde lady, Kate Connor, behind the counter who explained that they had just opened, after working out of their house on Acton Rd, Arnold for years.

My Mum and Kate chatted for awhile whilst I shot to figure racks to see what they had...

And they had loads of stuff, everything Citadel had; Adventures, Monsters, Historicals,  plus loads of Ral Partha and others...

NOT my painting
The shop was also full of other stuff, plastic kits and modelling supplies which Kate later told me had been bought it to fill out the space, and also Dungeons and Dragons books and Modules, rules from other people, and 'Wargames Miniatures', tanks for WW2, soldiers for Napoleonics and ACW, none of which I'd ever seen before... and board games, loads of them...

But, on that first visit I only had eyes for the fantasy figures, Kate lent me a chair to stand on, so i could reach the top of the rack and from there I picked my first ever Citadel miniatures... a slime beast with sword (FF2), and a Fighter in plate-mail (FA1), amongst them...

From then on, for the next couple of years, I'd cycle through Arnold Park and down to TTG after school and spend half and hour or so, going through everything fantasy and sci-fi they had... I knew there stock as well as they did... which was handy...

Next, Stock taker!

Wednesday, 23 October 2013

Asgard for the first time.



Ok, so my first Visit to Asgard was a bust...

But luckily I was making better friends with the lads at the D&D club and on one Saturday Simon Maze suggested that I go with him into Nottingham to have a look at the place...


Now from what I remember this was probably my first trip into Nottingham on my own, OK I wasn't on my own, I was with Simon, but without a parent, if you see what I mean...

I went to his house in the morning, he lived a mile or so from where I did, and we caught the bus in the City Centre... Simon had said that we should save our bus fare and walk, but Nottingham seemed like a million miles away to a lad of 13 so we spent the 7 or 8p that was the cost of the ride and got into the city as quickly as the bus would carry us...

The Asgard shop I first visited was on Commerce Square, which I was lead to believe was their second shop in roughly the same area of the City, off High Pavement, in what was then, quite a run-down area called The Lace Market.
The Shop, which was really nothing more than a front to a warehouse or old mill, was up a couple of big stone steps, with what I assumed was a little workshop and storage space to the rear...
The walls were lined, as was the fashion in those days, with a large areas of 'peg-board' racks, on which were hung all the miniatures they had in stock... Some Citadel, mostly fantasy adventures, some Ral Partha, and loads of Asgard minis they had made on the premise... and that was about it... No painted minis that I can remember, no gaming tables, no racks of rules and modules, just minis and a few old copies of White Dwarf magazine...
The chap behind the counter, I later learnt was Paul Sulley, who at this time owned Asgard...

I'd seen White Dwarf at the D&D club, someone would always have the latest copy, but a back issue took my fancy, so I came away with one mag and one mini... The front cover of the mag that had taken my interest was issue 20 something, with this excellent Les Edwards Ghoul on the Cover...

And the mini... well it was this this Ogre, FM63, a cracking model with tonnes of character...


So, I'd broken my duck with Asgard, it really did seem like a cool place, hidden away as it was, filled with all this stuff, and inhabited with what looked like an 'interesting' crowd of people... but little did I know that at this point, that the next time I was going to set foot in a wargames shop it wouldn't be Asgard but a new shop, almost on my doorstep... TTG was just about to come into my life..

Wednesday, 16 October 2013

My first metal miniatures

These are they then...

What Andy Black was showing me were these three (and I suspect a fourth, now broken) minis, wrapped in tissue paper...
They blew my mind....
We'd used bits of graph paper and the odd small dice or two for working out tricky D&D stuff like combats and party order and stuff, but the prospect of adding little men to the games was a terrific idea, more like the Miniature Wargaming I'd seen in the Airfix guides.

I wanted these, and I wanted more...

The two (badly) painted chaps on the flanks here, are both from Ral Partha, although a swift search fails to reveal which codes they are, or who designed them (help Dave please), but the chap in the centre, stripped clean of my childish gloss paint, is by Asgard miniatures, DA25 Gnome which is probably still on sale today...

Turned out Andy had bought these from Asgard, a shop, "near the courts", in Nottingham...

From what I remember, this revelatory experience was close to the end of summer term in 1980, and over the summer I promised to my Mum that I'd keep up the writing exercises that I had been given for my Dyslexia, if she would take me to Asgard to get me the D&D books before the new school year started... I did the exercises.

I got the books, not from Asgard, we couldn't find it, turns out I was by the wrong Courts, der... instead we got The Players Hand Book from Nottingham Model Soldier Shop and the DM's Guide and the Monster Manual from Beaties.

I can't say why I was less than excited by these other shops, NMSS had lots of minis, but they were mostly Minifigs historicals, which were of less interest then... Beaties was the biggest toy shop in town, but not cool...

So Asgard would have to wait for another time... I had a few tiny toy chaps, I had all the rules I needed... 3rd year was going to be a good year for D&D.

My writing and spelling improved too if you are interested, now I could write and spell; strength, intelligence, wisdom, constitution, dexterity, charisma, experience, armour class, hit points, equipment and "miscellaneous items", quite fluently...