Well if this blog is going to be about Games and Gaming then we might as
well start with the biggy, the daddy of all modern fantasy games, the system
which launched a thousand imitators and made stars of its creators, writers and
artists...
Dave Arneson |
Dungeons & Dragons is, this year in its fortieth year, and fifth or
sixth incarnations . It's creators, Gary Gygax and Dave Arneson, both of whom
are now dead had the genius idea of marrying, role-playing, a previously
little known psychology and management tool, with escapist fantasy story
telling, and traditional tabletop miniature and board games, to create a game
like no other of its time...
The earliest versions of the game, simply called Dungeons & Dragons, or
Chainmail, seem to have had an effect not unlike the Velvet Underground's early
LP's, or the Sex Pistol's gig in Manchester 1976, not many people bought
records or heard them play live, but everyone who did went away and started their
own bands, or in this case their own game systems... The game was that inspirational.
Gygax, great dress sense too... |
But what was it that inspired so many people? There was little in the way of
story, background or plot for a modern role-player to get their teeth into, the
rule system although quite complex for its time, and becoming increasing dense
with each new edition, were really little more than a combat system and list of
spells and their effects, it's surprising to look back at those rules now and
read "the DM's word is final" and accept we live/gamed in worlds with
no fixed rules.
When I got to Advanced Dungeons & Dragons as it was called, in the late
70's TSR monstrous baby was seeming huge, they had a whole world, Grayhawk, for
gamers to explore, but wafer thin, huge areas were pencilled in with mountains
or dessert, cities and kingdoms but very little detail was given, not even
'Here be Dragons' to aid the Characters or DM in their quests to adventure into
this new world... and even where D&D did give you a grand plot or over
arching scenario to discover and work through, such as in the now legendary
G1/2/3,D1/2/3,Q1 campaign, the action takes place outside of the Greyhawk
continuum, and outside the rest of TSR's output (other modules) completely.
my first D&D character, in Andy Chambers's hand writing |
And although this gave people of a certain age, a shared experience, it also
reduced creativity at the base level of the game, the stand alone role-play
group and it's DM.
Today Dungeons & Dragons is huge, more people play now than ever have
before, the conventions are better attended, gaming groups are growing and
TSR's parent company knows that if it continues to nurture its brand with new
product and continued support, the game will run and run...
So if you're a gamer, or modeller, or even a collector of fantasy and sci-fi metal models, and you've not already contributed to the Gygax memorial, or raised a toast to Dave Arneson and those ground breaking early guys, can I suggest you do so, salute D&D; the game that changed the world.